What i do in

Research

Design Research

Game Design

Interface Design

Constructivism

Grounded Theory

Qualitative Research

Unity3D

C#, JavaScript

Prototyping

Publications (peer-reviewed)

Unpacking the Audio Game Experience: Lessons Learned from Game Veterans.
Michael Urbanek and Florian Güldenpfennig.

DOI: https://doi.org/10.1145/3311350.3347182

ACM CHI PLAY
2019

Drag 'n' Hear: Creating, Playing, and Understanding Audio Games Online.
Michael Urbanek, Michael Habiger, and Florian Güldenpfennig.

DOI: https://doi.org/10.1145/3341215.3356986

ACM CHI PLAY
2019

Celebrating 20 Years of Computer-based Audio Gaming. (hon. mention)
Michael Urbanek and Florian Güldenpfennig.

DOI: https://doi.org/10.1145/3356590.3356605

ACM AM
2019

Creating Audio Games Online with a Browser-Based Editor.
Michael Urbanek, Florian Güldenpfennig, and Michael Habiger.

DOI: https://doi.org/10.1145/3356590.3356636

ACM AM
2019

About the Sound of Bananas — Anti Rules for Audio Game Design
Michael Urbanek, Peter Fikar, and Florian Güldenpfennig.

DOI: https://doi.org/10.1109/SeGAH.2018.8401361

IEEE SeGAH
2018

Building a Community of Audio Game Designers - Towards an Online Audio Game Editor.
Michael Urbanek, Florian Güldenpfennig, and Manuel T. Schrempf.

DOI: https://doi.org/10.1145/3197391.3205431

ACM DIS
2018

Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process.
Michael Urbanek and Florian Güldenpfennig.

DOI: https://doi.org/10.14236/ewic/HCI2017.18

BCS HCI
2017

UbiKit: Learning to Prototype for Tangible and Ubiquitous Computing.
Florian Güldenpfennig, Francisco Nunes, Özge Subasi, and Michael Urbanek.

DOI: https://doi.org/10.14236/ewic/HCI2017.60

BCS HCI
2017

Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor.
Michael Urbanek and Florian Güldenpfennig.

DOI: https://doi.org/10.1145/3024969.3025077

ACM TEI
2017

Vibrette: Aiding Smoke Cessation with Tangible Game Devices.
Michael Urbanek, Peter Fikar, Roman Ganhör, Michael Habiger, and Hilda Tellioglu.

DOI: https://doi.org/10.1145/3024969.3025090

ACM TEI
2017

A Hybrid Sound Model for 3D Audio Games with Real Walking.
Iana Podkosova, Michael Urbanek, and Hannes Kaufmann.

DOI: https://doi.org/10.1145/2915926.2915948

ACM CASA
2016

Academic Work

Who Cares about Audio Games? Audio-only Gaming Today & its Future
Michael Urbanek.

Invited Talk

AAA Symposium @ IConCMT
2019

A Toolkit for Creating Audio Games: Balancing Ease of Use and Power of Features.
Michael Urbanek, Florian Güldenpfennig and Michael Habiger.

Workshop Contribution

C&T
2019

Challenges in the Design and Implementation of Audio Games: An Investigation of the Audio Games Design Process.
Michael Urbanek and Florian Güldenpfennig.

Doctoral Consortium

BCS HCI
2017

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